Erick Divin
Level & Game Designer

About Me
My name is Erick Divin and I'm currently looking for an internship or a junior position.

I began my game development journey by making mobile games and creating maps for games like Arma 3, Men of War and Civilization V.

Now with 3 years of professional experience I am focused on Level Design & Game Design. I value teamwork, dedication, and continuous learning in my game development journey.

My Team Projects

Smash Balls is a 2-4 player fast-paced, competitive couch versus platform fighter with a non-standard control scheme.

Genre: Platform Fighter
Engine: Unreal Engine 5
Platform: PC

Team Size: 14

Timeframe: 8 weeks



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Fast-paced shooter where you SKATE and GRAPPLE through icy caverns to fire on MASSIVE WORMS and their spawn.

Genre: 3rd Person Shooter
Engine: Unreal Engine 5
Platform: PC

Team Size: 18

Timeframe: 16 weeks



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A first-person extraction shooter infused with rogue-like elements.


Genre: First-person Extraction Shooter
Engine: Godot
Platform: PC

Team Size: 3

Timeframe: 8 weeks



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My Maps, Mods & Other Projects

QUEST DESIGN | LEVEL DESIGN | LEVEL ART
A custom contract quest and a custom cave location done with RedKit. Geralt is hired to investigate the disappearance of villagers and livestock. His search leads him to evidence of secret experiments involving creatures, tied to Redanian and Nilfgaardian interests.

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LEVEL DESIGN | ENCOUNTER DESIGN
This Unreal Engine 5 project is a level inspired by Metro, STALKER, and The Division, focusing on level design and combat encounters.




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OPEN-WORLD | LEVEL DESIGN
This Unreal Engine 5 project is a level inspired by Call of Duty Black Ops 6, Spec Ops The Line, and Metro Exodus, focusing on open world level design and combat encounters.



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OPEN-WORLD ENCOUNTER DESIGN
A medium length scenario with multiple objectives. Find your war behind enemy lines, unlock new missions, capture towns, and liberate Arland. Expected mission duration: 30+ minutes.
500+ Downloads


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LEVEL DESIGN | ENCOUNTER DESIGN
Unreal Engine blockout of an old medieval fortress that was transformed into a warehouse by the bandits. Inspired by Far Cry 4 and Ghost Recon: Wildlands.



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LEVEL DESIGN | ENCOUNTER DESIGN
A castle-themed Quake level with fast-paced combat, non-stop movement and exploration.





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LEVEL DESIGN | LEVEL ART
A small CQC focused map where players take advantage of the natural cover provided by snowdrifts, trench walls, and abandoned fortifications as they fight for control of key strategic points.
7000+ downloads

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NARRATIVE DESIGN
A small mod focused on adding new Story Events to Age of Wonders 4.





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OPEN-WORLD | LEVEL ART | WORLDBUILDING
A 100km2 recreation of the picturesque town of Zabljak in Montenegro and its stunning surroundings.




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QUEST DESIGN | LEVEL DESIGN | LEVEL ART
A horror-like outpost clearing level with a dark atmosphere and emphasis on stealth and melee.





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OPEN-WORLD ENCOUNTER DESIGN
A short scenario with multiple objectives set in the desert and inspired by Sniper Elite maps. The objective is to escape the hostile area and evacuate the Stryker, so that it doesn't fall into enemy hands. Expected mission duration: 15-20 minutes.


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SYSTEM DESIGN
Loot Spawn Manager in UE5 is a tool for developers to distribute loot based on different categories and tags. Inspired by DayZ's Central Loot Economy.




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SYSTEM DESIGN | GAME JAM
Singleplayer stealth action game made using Unreal Engine 5. Set in a dark forest with multiple survival camps. Created AI logic for the enemies including their pathfinding and player detection. Worked on the respawn system as well as enemy and player interaction logic.

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MAP DESIGN | COMPETITIVE
Recreated one of the most popular competitive maps from Supreme Commander in Civilization V. One of my first maps to be published on Steam Workshop.

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My Skills
Design Skills
Mechanics and gameplay design | Level design | Combat system design | Narrative Design
Technical Skills
Adobe Photoshop | Microsoft Office | Adobe Illustrator | Figma | Blueprints Visual Scripting | Miro
Engines & Tools
Unreal Engine 4 & 5 | Unity | Enfusion | Eden Editor | Trenchbroom | RedKit

Contacts
I'm always open to new opportunities, collaborations and interesting projects.
eeinc13@gmail.com
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