Red Light
(Contract Work)
A first-person extraction shooter infused with rogue-like elements, featuring fast-paced movement and style reminiscent of classic boomer shooters like Quake.
My Contributions & Responsibilities
  • Managed level design of the project.
  • Contributed to level ingredients, enemy types, and lore development.
  • Imported and configured various assets and textures for set dressing.
  • Set dressed "hub", "facility", "bunker" game locations.
  • Worked with Trenchbroom, Godot, Git, Excalidraw, Photoshop.



Pre-Production
  • Sketched detailed level plans and room layouts.
  • Configured a plugin that allowed map & texture import from Trenchbroom to Godot.
  • Found reference images and researched games like Escape from Tarkov for level design inspiration.



Location Breakdown
Facility
  • User Story: As a player, I want to have a military themed combat area with exploration, so that I can gather loot and get introduced to the game's combat mechanics.
  • Description: The Facility location is an old military complex. It is made up of 2 different fully furnished barracks and 1 HQ building with a cellar. The base also houses a radar installation, a shooting range, a helipad, and a few guard towers.


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