I set out to create an open world desert-themed level that combines different POIs which need to be completed to unlock the entrance to the pyramid.
Drawing inspiration from Call of Duty Black Ops 6, Spec Ops: The Line, Metro Exodus, and Battlefield 1, I focused on designing a non-linear desert environment that encourages parkour, scavenging, and multiple playstyles.
My goal was to use Adventure Game Locomotion System to create a space where players can approach challenges in their own way, whether through stealth, head-on combat, or clever navigation, all while navigating an open world.
For this blockout I went with a simple workflow focus around POI iteration.
For POIs my workflow looked like this:
Landscaping -> Large prop placement -> Blockout -> Enemy & Loot -> Foliage
This process helped me get the scale early on and then iterate on gameplay with minimal rework.