Before starting my work in Trenchbroom I took some time to analyze the core of Quake by creating design pillars and analyzing the 3Cs. This allowed me to better understand the target game that I am working to create a level for.
I have also gathered Quake's metrics, so that I could design my gym level later.
Theme: ruined medieval fortress
invaded by the demons.
Player Goal: fight through enemy strongpoints inside
the gates and on the bridge to get to the castle
and defeat the boss.
USP: player pushes through the hordes of the undead
that were summoned by the demons
turning the level into a meatgrinder with fast-paced and action packed sequences.